Merkvilson has announced the Airen 4D rendering engine, a new renderer for Cinema 4D powered by Stable Diffusion that’s planned for alpha testing soon. See the preview demo on YouTube.
Merkvilson has announced the Airen 4D rendering engine, a new renderer for Cinema 4D powered by Stable Diffusion that’s planned for alpha testing soon. See the preview demo on YouTube.
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It looks like we’re witnessing a paradigm shift… Creating photoreal images is really expensive, unless you don’t have to do it.
This is most likely the future of CG and videogames
I agree with you. Even the final image has some minor differences from the model, probably due to some technical limitations that will be overcome in the future. I think this is the direction to go. However, I will miss the aspects of the traditional rendering process, but that’s the price of progress. My question is how the artist can control the fine details in this process.
Couldn´t figure out if and what this tools does different compared to already existing tools like this: https://blendermarket.com/products/ai-render
This (free) tool just sends a rendered image to image2image in StableDiffusion (online or local) with the the promt input, SD generates an image and sends it back to blender. Therefore this “AI-Render” is more like a gui/QOL tool. Any infos if Airen is capable of more?