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Home Software Blender
Blender Development fund reached first milestone

Blender Development fund reached first milestone

by Paul Roberts
January 28, 2019
Reading Time: 1 min read
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The Blender Foundation has announced that the Blender Development Fund has reached its first milestone by raising 25,000 euros a month. This figure allows five of the core members from the 2.8 Code Quest to be retained full time. According to the Foundation, the next target of 50 thousand euros a month would employ 10 full-time developers and allow Blender to develop at the same speed as during the Code Quest. Find out more about the Development Fund on Blender’s website. 
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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Damm
6 years ago

Come on corporate, give some crumbles please…

Reply
equiso
6 years ago

Just got the silver batch. Not that mutch, only 10 euro month, just to see this app growing. Come on guys! They are making an awsome job so far!

Reply
Damian
6 years ago

The mistype in the article. The goal was 28,000, not 25,000

Reply
Tom Schülke
Reply to  Damian
6 years ago

25000 Euro , but 28000 Dollar… Hope they reach also the next goal to be able to hire 5 further Programmers..

I am a 3ds max Veteran… i thought… ahh.. Blender thats for Kids.. i was totaly mistaken.. had a first lokk into it. and there are some allready awful features integrated.

sure.. in some areas, its still behind the big other programms. But it devellops fast. And whild Autodesk is falling in a deadlike sleep, they are rocketing up …

So i´ll get the silver Batch too..

Even if i wouldnt use it for Professional work.. Its worth helping this idea to evolve.

Reply
Damian
Reply to  Tom Schülke
6 years ago

Yeah…sorry, I didnt double check the currency. Thanks!
I am also 3dsmax veteran))) 12+ years! Now use Blender + Houdini most of the time)))

Reply
Artur
Reply to  Tom Schülke
6 years ago

Same here, I come from 3ds max/maya/lw. All those big packages are declining, while Blender is becoming more professional. I actually find the Blender pipeline much user-friendly and modern, due to constant development.

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Paul Roberts
Author
Reply to  Damian
6 years ago

Thanks for the comment. The values shown in the article are in Euros. The target in dollars was indeed 28k, but in euros it’s 25k. Cheers!

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