The Blender Foundation announced the release of the latest version of its open source 3D software. New features include:
– The Cycles render engine now has layers/passes
– Motion tracking adds ability to track objects inside videos
– Better and faster boolean intersections
– New UV tools – interactive stitch tool, subdivision surface aware UV unwrapping to reduce stretching, seam marking in the UV editor, a tool to compute seams for islands, sculpting tools to grab UVs and relax or pinch unwraps
– Remesh modifier – for generating new mesh topology based on an input surface, its output topology is a uniform distribution of quads
More information at Blender.org. (Note: The Blender Foundation’s server may be experiencing slow response times)






a remesh modifier with voxel mode, this is awesome! and so fast! thumbs up
The Carve CSG library for the Blender Booleans also looks awesome. Max Booleans haven’t been improved in ages…
http://carve-csg.com/
its still unbelievable that this toll is still a free soft…so many features…such an great development…ADESK shows us on youtube how they fixed 5 years old bugs…and it costs 8000euros…lol
I’ve never been a fan of Blender and really won’t get excited about it until it actually introduces some new innovation into the CG industry. I was on the Blender site the other day and they had a link to Lagoa Multiphysics and asked Blender users to “duplicate” this technology.
Free software is great to “duplicate” or reverse engineer someone else’s genius but true innovation is inspired by capitalism.
I don’t mind paying for software if it inspires true, original creativity and genius as opposed to a company that says “look what someone else has invented- who can copy it?”