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Camera Map projections with unique aspect ratios in 3DS Max without plugins

Camera Map projections with unique aspect ratios in 3DS Max without plugins

by Paul Roberts
February 4, 2019
Reading Time: 1 min read
2

Dave Wortley has released a handy Maxscript that can create Camera Map projections (including CameraMapPerPixel) of different aspect ratios without needing to use 3rd party plugins or shaders.  It works by scaling the camera itself to compensate for the difference between the render aspect ratio and the projected texture’s aspect ratio. 

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You can read more about the script on Dave’s website and download it from Scriptspot. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Marcin
6 years ago

It should probably read ‘…of different aspect ratios withOUT needing to use 3rd party plugins or shaders…’ I guess.

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Eric Hance
6 years ago

That’s Cool, thank you Dave!

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