Houdini 14 review
Other Additions and Improvements
Beyond these, there are numerous other minor improvements and changes made to the software. Below is a video review that goes over these enhancements and the features they bring.
Video review of various other additions and improvements
At the modeling level, a new uniform scale parameter has been added to the basic primitives that makes scaling them a lot simpler.
The Scatter SOP has been totally rebuilt from the ground up. There are now ways to scatter points based on density, primitive area and even in texture space. A new relax option has been added to the Scatter SOP to prevent the points from overlapping. This distance can now be exported as a PSCALE attribute which can then be used to scale objects via the Copy Node.
There is a new Attribute Randomise SOP which allows you to randomise any attribute value. This can be extremely useful when used along with the Copy SOP as it can reduce the use of expressions.
The Mantra Surface model, the main Houdini material, has received an interface update. There is also the addition of the GGX Specular model and the specular angle parameter has been changed to Roughness. This is a good change as the naming is consistent with other popular renderers like V-Ray.
In Mantra there are now separate sampling controls for direct and indirect lighting. This allows for better control over how many rays will be used for indirect lighting. So if you have an exterior scene where mostly everything is illuminated via direct lighting then you can set less samples for indirect light and reduce render time.
Hair rendering has improved a lot. The hair shader has also been updated and there is now a new Transmission tab which allows for transparency.
A new option to render Points as Spheres has also been added. This is quite fast and also much more memory efficient than copying spheres onto points. This method is now the default method to render unconnected points instead of the previous method of using discs.
Conclusion
Overall, Houdini 14 is an excellent release. Not only does it add some exciting new features for VFX, namely Crowds and PBD solver, but it also greatly improves the user experience.
Houdini has always been slightly awkward for poly modeling, but with the improvements to the selection system, the viewport handles and HUD it feels a lot better. A Bridge tool like the one in 3DS Max would be a most welcome addition to the Houdini poly modeling toolset. It’s one of the few poly modeling tools I miss from my days using 3DS Max. But overall I am quite happy with this release.
For those who are planning on learning Houdini, the thing to understand is that due to the procedural node-based approach of the software there will always be a higher learning curve. However, Side Effects has recently launched a new set of Quick Start videos on their site and along with these there are also a whole bunch of 3rd party free and paid tutorials available that have made getting into the software much easier than before.
If you don’t mind things getting technical and nodal then Houdini is a software that I would highly recommend.

Rohan Dalvi is an India-based CG artist with nearly 18 years of experience working in projects ranging from Motion Graphics, Architectural Visualization to VFX for films. He enjoys doing anything creative but what he likes most is to teach. He has been a trainer for almost 12 years and he currently makes training videos for Houdini. To see his work visit www.rohandalvi.net.
Related Links:
- Side Effects Software - developers of Houdini
- What's new in release 14 - video and features list
- Houdini quickstart tutorials
- Rohan Dalvi's Houdini tutorials
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Tags: Houdini | Side Effects Software | Procedural
My favorite thing by far is the VDB morph SDF node! Having something off the shelf that can do that is something I have wanted for years! I have asked so many in academics and inquired other places. Finally! Houdini, I love you guys!
Very good and well written review.
I’ve been using 3dsmax for 16 years, so I can feel the same things he’s writing about that’s annoying when coming from 3dsmax.
Houdini has come a long way the last couple of years, and is only getting better and better.
Great review, thanks for taking the time.
It sounds like they’re doing right everything that Max has been doing wrong… viewport/workflow AND hot new features and capabilities.
If I have to go through yet another Max release that is just three viewport tweaks, two bug fixes, and a new spline, I’m gonna lose it.
I like the list of “Cons”.
I think those cons sometimes lead to an unexpected pro.
“Makes the user feel like a rocket scientist at times.” 🙂
if there was some kind of CAT toolkit in houdini, i would dump max in a second
Wait for the H15 Release there are some updates:
https://vimeo.com/135607909
Take your time for learn some basic of houdini and then you see if you like it or not.