3DS Max viewport EEVEE “Style”
Dec 18, 2018 by CGPress Staff
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Software used: 3DS Max, Blender
Subjects: Blender
Eloi Andaluz Fullà has published a video showing how 3DS Max’s Nitrous viewport can be tweaked to achieve some of the raster effects seen in Blender 2.8’s new EEVEE viewport. The video is careful not to suggest there is parity, but instead demonstrates parameters that are available to improve Max’s viewport and discusses the differences between Nitrous and EEVEE. Watch it on YouTube.
Eloi also recently released a video about 3DS Max 2019.3’s new activeshade mode which you can watch here.
This is a joke!
Can I know the reason you found this a joke? I tried to showcase the strength of booth viewports as objective as possible.
Talking about interactive viewport, blender here wins crearly. But max can showcase as well reflections and normalmaps, (tthat as Im aware some people doesnt know it exist), and is what I try to showcase here. Other benefits from max are hdri casting shadows and objects motionblur, that eevee is not capable so far (beta 2.8).
take easy man,If you feel that I offended you, I’m sorry.
and,you can keep your Max viewport to render something,Enjoy it!
So Eeevee can’t cast shadows from HDRI’s
what.. this is showing Max’s in-viewport active-shade rendering (so using Arnold, Corona, etc) and is comparing that to the realtime Eevee viewport.. Not even sure where to begin pointing out the faults of this all 🙂
Did you watch the 1st video as well?
No, this is the internet, I just give knee-jerk reactions 🙂 But still I’m pretty sure that first video wasn’t in the article when I made that comment..
I already know what’ll happen next to the comment section.
I wish we had less evangelism here. Just be honest and realistic about the software you use regardless of which camp you belong to. This is going to help more than making up things or starting battles over how much your software rocks.
Amen to that !
The comments on most articles related to 3ds Max here on this site usually are so full of religious battling it’s no fun any more ( it never was ). It would at least help if those people would put their negative “enthusiasm” to were it belongs: to the Autodesk forums, as most of the hate is in reality Autodesk related…
you can do bloom in 3ds max viewport
you can do donuts too 🙂
And teapots!
ok, very interesting. (and, YES, 3dsmax user.. this is another one of those posts where “JuNgLe3d” is going to behave like a ultra-religious-guy knocking on your door at 7am on a cold sunday.. speaking looooong hours about free wonders from some miraculous all-in-one-3d-free-open-source thing..
Hahaha!
Nope, in fact all that Eloi says is perfectly said, he maintain respect for both apps and practically all those features are present in the 3ds max viewport since ages, Autodesk lost the opportunity to convert 3ds Max viewport in the BEST viewport ever, but Nitrous evolution practically stopped some years ago so… nothing new under the sky 🙂
They key thing here is that the target WAS to create a viewport that could allow users to work with materials in a high quality fashion that was representing the render results wihtout having to render at all, but they didn´t manage to achieve it, but it was a pretty cool viewport engine for it´s time, the pity is that even after keep paying them it didn´t evolve at all.
Not a problem at all with this video and the affirmation Eloi does 🙂
Enjoy the 3ds max viewport if you just discovered this! 😀
Cheers.
Oh! Sorry… I let you down…
I did not mention that “miraculous all-in-one-3d-free-open-source thing” you refer to…
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Enjoy 😉
juang is only warning people that autodesk conduct is what it is and there are alternatives.
Is at least interesting that other industries that uses adsk products seems to have the very same problems.
https://www.cadnauseam.com/2018/02/09/autodesk-kills-artcam-proves-subscription-is-terrible-for-customers/
Wow, interesting link!
The graveyard is amazing:
https://www.cadnauseam.com/autodesk-graveyard/
And the history told in the article… well, I guess he should be also an “ultra-religious-guy” againts Autodesk.
Cheers and thanks for the link, pretty interesting!
Juang: you disappoint me :). An avid Autodesk critic ( which i consider myself to be ) who doesn’t know Steve Johnson’S blog or the story of ArtCAM up till now has’nt really done his homework. The ArtCAM case is just one example in many…
Anyways, it certainly is recommendable to watch cadnauseam closely. Steve has always good stories to tell and still always keeps a very fair and prosaic approach. A thing i wish more people would do…
Hopefully Vectric doesn’t jack up their prices now that ArtCAM was terminated. Pretty much their main competitor. I didn’t even know about ArtCAm being killed off, I better buy Vectric Aspire before it does go up in response (if it hasn’t already).
Yes, but I find it more related to the CAD world, and I´m in a mixture of worlds so I´m not too into CAD communities, I´m not even in the bigest arch&viz community, you should know it, but I don´t remember the name right now (really, can´t remember the name right now)
Max was out front in this regard, but it was half baked and Autodesk never ran with the ball when they had it. To this day, the default viewport shadow map resolution defaults to an awful looking 512×512, and there is no way in the UI to increase it. Also, they never created a way to do anything useful with the viewport display, such as create reliable animation previews. There were some scripts which tried to make it useful, but it just never caught on.
the shadow map resolution can be fixed/set with a small maxscript startup snippet though. But of course, Nitrous lacks UI accessability and overall it would be capable of so much more if there would be a strategic decision to push in that direction.
Just remember the great FFMPEG map plugin Quin ( original developer of Nitrous ) came up with, which can play several realtime streams as texture map in 3ds Max viewport.
Yes, there is a script, and I use it. But, 99% of Max users have no idea, and they just suffer through the awful viewport shadows. It’s just another, in a long list of examples as to how out-of-touch Max developers are. The fact that they stare at these jagged shadows for years on end, and no one thinks to update the default setting now that we’re past the era of 128mb video cards…