Car simulation and collision deformations using ThinkingParticles
Sep 24, 2014 by CGP Staff
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Software used: 3DS Max, ThinkingParticles (Max version)
Subjects: Animation, Dynamics, FX, Particles, Rigging
Type: Multi-series
(Updated) New video added.
A tutorial by Rman197 on creating vehicle simulations and collision deformations using Bullet physics and ThinkingParticles, with accompanying scene files: video 1–video 2–video 3.
A tutorial by Rman197 on creating vehicle simulations and collision deformations using Bullet physics and ThinkingParticles, with accompanying scene files: video 1–video 2–video 3.
Part 1 - BTVehicle and Joints setup
Part 2 - Deformations
Part 3 - Glass Breaking