Creating prints in snow and mud using Datachannel functions in 3DS Max
Dec 04, 2018 by CGPress Staff
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Software used: 3DS Max
Subjects: Animation
Effective TD’s Eloi Andaluz Fullà has released an interesting tutorial on how to create the deforming snow or mud effect seen in Red Dead Redemption 2 using 3DS Max using the Datachannel modifier. Watch it on YouTube.