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Tutorials

Creating prints in snow and mud using Datachannel functions in 3DS Max

Dec 04, 2018 by CGPress Staff
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Software used: 3DS Max

Subjects: Animation

Effective TD’s Eloi Andaluz Fullà has released an interesting tutorial on how to create the deforming snow or mud effect seen in Red Dead Redemption 2 using 3DS Max using the Datachannel modifier. Watch it on YouTube. 

Related News

  • Eloi Andaluz Fullà on the future of 3DS Max
  • Eloi Andaluz Fullà’s SIGGRAPH 2018 video tour
  • Eloi Andaluz Demo Reel 2017

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