Ten Principles for good level design

Recorded at GDC nearly 5 years ago but only released now, this talk by (at the time) Square Enix Montreal’s Dan Taylor is still worth a watch. It aims to “distil the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion”. Watch it on YouTube.

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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