Tom Hudson’s 3DS Max 2018.3 fluid tutorials
Oct 20, 2017 by CGPress Staff
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Software used: 3DS Max
Subjects: Fluid dynamics
3DS Max developer Tom Hudson has been released a number of tutorials for the new fluid system added in version 2018.3. Topics so far include creating a single drop, working with thin colliders, using additional velocity and multiple emitters, and troubleshooting guided fluid simulations.
Why does that little sphere of water create such a massive splash in the first video?
Is there a way to get object to react to fluid such as ice cubes floating to top of a filling glass or a boat on water?