Jaime Cardoso’s latest tutorial explains how to get up and running with Verge3D, an application that works alongside 3ds Max, Blender and Maya that allows users to create interactive experiences without coding. Watch it on YouTube.
Jaime Cardoso’s latest tutorial explains how to get up and running with Verge3D, an application that works alongside 3ds Max, Blender and Maya that allows users to create interactive experiences without coding. Watch it on YouTube.
Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.
CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”
© 2025 CGPress
CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data.
Ummmm, this seems rushed and unfortunately pushed out. Please spend more time on the release PR/marketing. Needs some polish, but good luck! Could be something there.
It actually works pretty well, not being a coder it was easy to set up a configurator. I’m assuming the low frame rate at the end was due to the screen capture software. It was much faster in browser on my end. Though, last time I used it (about a year ago), it would create another dropdown on every object for Verge3D custom settings, whether I was using Verge3D or not in that file. This would cause huge slowdowns in files that were large with many objects. Hopefully they have that fixed.