Creation Real Time Renderer
The Creation RTR provides a framework that enables the development of advanced rendering techniques. Fabric Engine set out to render several orders of magnitude more geometry and lights than is possible in standard 3D applications. Studios must work with massive data sets and artists need to visualize this data in real-time. The Creation RTR supports many thousands of lights, as well as handling things like transparency automatically, post-effects and HDR lighting. The renderer features a scalable architecture for the efficient management of large numbers of objects, efficiently handling the allocation of CPU and GPU resources.
The renderer can be used as an alternative, high-performance viewport for 3DS Max – the multi-threaded performance
and OpenGL technology means that it can support hundreds of lights, soft shadows, motion blur, AA, DOF within the Max viewport to provide previz and lookdev tools. In addition, it can use the Max tools to drive heavyweight assets within the viewport – this means that animators can work on a higher quality version of assets, reducing wasted iterations.
According to Fabric Engine “rendering will improve over the coming months” as they’ll be “adding support for proper sorted transparencies, motion blur, depth of field, and reflections”.
The Max RTR is expected to be released sometime this Fall. Those interested can join the Creation discussion list to keep an eye out for early testing opportunities.
More information on Fabric Engine’s website.
Source: Fabric Engine
Looks nice, hope this works well with animated assets, no just camera movements…
Yes it will – here’s a preview of that functionality in Maya. We will implement the same functionality for Max RTR.
https://vimeo.com/70106270
How would RTR handle mesh deformations, not just TRS animation?
it will also handle mesh deformations -we should have a demo of it up soon (in Maya, but it’s the same process).