Kelseus has introduced a Cloth Engine for game developers, based on the same technology as its Kelseus Cloth plugin. An SDK is now available for licensing. Kelseus has developed a custom timing mechanism that synchronizes the Cloth Engine to the frame rate of the scene determined by the user. In other news, according to a review at Kelseus’ website, the next version of the 3ds max plugin will feature tearable cloth.
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