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Exr-IO 2.02 released

Exr-IO 2.02 released

by Paul Roberts
August 12, 2019
Reading Time: 1 min read
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3d-io has announced the release of Exr-IO 2.02, a small update to its free OpenEXR plug-in for Adobe Photoshop that recently added support for decoding cryptomatte masks. The new release adds the ability to create Cryptomatte masks with transparency in the layers instead of grayscale layers and includes updates to the script for the automatic creation of layer masks. Also added are some autocorrection modes for loading files with invalid data. Read about the new version and download free from 3d-io’s websites.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Guest
6 years ago

When is Adobe after effects ever going to get a proper fast EXR implementation I wonder.

Adobe is that reflection Autodesk sees when it looks in the mirror.

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Igor Posavec
Reply to  Guest
6 years ago

The question is if Adobe must do this. Apparently, there is not enough interest in this technology and important VFX companies do not have demands for it.

For the last 3 Years, Exr-IO is running all over the world – and we have NOT received a SINGLE email request to do it for Adobe AfterEffects. Not even a mention about it.

One reason is that there is already a solution for EXRs in AE (ProExr – Brandon did a great job and build in even Cryptomatte).
Other reason may be that it is simply not important. I have spent weeks doing research on Youtube about AE and compositing with different channels, methods, etc – 99% of the content is motion design, fancy particular or trapcode stuff or masking out existing wedding or corporate footages. 99,99% do not even know what Exr is and have no idea how and why to use it.
There are 10-20 (mostly outdated) tutorials about Exr – and nobody else asks for it. Therefore any further development for AE was dropped – from our perspective, in medium terms, it does not lead anywhere.

Conclusion: I think the biggest part of AE user base production has not yet reached the critical mass for the full Exr engagement. Exr is complex, heavy and must be carefully dealt with. Artist use at the moment AfterEffects something else. Let some time pass, till it get more popular 🙂

Reply
patfish
Reply to  Igor Posavec
6 years ago

i wait since day one for it! :(… i think it wos the other way around … long time ago their was no Nuke at all (it was a inhouse software of digital domain until 2008) …But because Adobe didn’t realised to provide a popper 3D compositing environment (i think its old core is not realy designed for it) people and vfx companies had to switch to Nuke (that suddenly appeared because of the unexpacted leak of Apple Shake in 2008) over the last years.

But! in 2019 also motion graphics tools need to have a modern 3D environment and I realy think also Adobe has now (10 years too late) understood that problem and invests now heavyly in 3D technology/companys.

So i’m pretty sure that we will see at least in two years something new inside of AE.

Reply

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