Fabric Splice in 3DS Max, beta testers wanted
Jul 29, 2014 by Joel LeLievre
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Fabric Engine have released a new video showcasing the implementation of Fabric Splice inside of 3DS Max, which will be previewed at this year’s SIGGRAPH. Key developers working on the plugin are Phil Taylor (of CAT fame) and Stephen Taylor (worked on CAT, too, then on the Max dev team at Autodesk and is now working with Fabric Engine as a consultant). Also of note, the company is looking for beta testers. You can check out the full video on the Fabric Engine Vimeo channel and join beta testing on Fabric Engine’s website.
Source: Fabric Engine
You can sign up for the beta here: http://fabricengine.com/splice-for-3ds-max-beta-program/
You can come and see our Siggraph user group, details are here: http://fabricengine.com/siggraph/
Thanks,
Paul
Amazing Paul. FE does look like the most impressive tech to come out in years.
This is totally mind blowing.
Very impressive, I’m surprised to see these guys working with FabricEngine, this gives a lot of confidence in the project.
Go ahead guys, thanks.
Phil is actually my co-founder 🙂
Thats why Softimage was so awesome and thats why Fabric Engine will change the industry. Or so I think. 🙂
Love what they are doing, glad they trying it in Max, but am I the only one that wishes they finished off CAT with this level of polish first? Not sour grapes, but man do they make nice tools, would have loved to see what they would have done in CAT2.0. Also on a more enthusiastic note imagine if these guys and ThinkBox got together and collaborated on a large scale tool or system for someone, the other packages would weep tears?
You said something interesting Carl … imagine a Krakatoa running under FE KL language? What should be the performance? Incredible I would guess!
I think Chris has some pretty smart cookies working for him at TB 🙂 We talk now and then, so I’ll try and catch him at Sigg – there are third party devs building Fabric extensions (i.e. Eric Mootz) and we provide some good tools on that front. TB have very solid execution on everything they do – awesome company.
Hi Paul thanks for the response. It’s great that your opening up to extensions, this is exactly where a lot of plug in systems fail, they tie into the base package but act like aliens to each other. If possible could you talk to Chris and Autodesk about collaborating on creating some sort of a frame work to get plug ins more capable of inter-operation? You would not have to give up the secret sauce of your stuff just have a frame work for putting sauces together. Just a thought.