Godot Engine awarded $50,000 grant from Mozilla
Godot Engine has announced it is the recipient of a $50,000 grant from the Mozilla Open Source Support Mission Partners program. According to Godot, the money will go towards three different initiatives that are linked to Mozilla’s mission of furthering an open and accessible web.
The first of these initiatives is aimed at getting Godot’s engine editor running in browser with support for its full set of features. According to Godot “while it’s relatively easy to make the editor build and run for browsers, many of its features can’t work out of the box and need specific development for HTML5, such as handling multi-threading or the lack thereof, running/debugging edited projects, filesystem management, cloud storage, etc.”
It is expected that in the future this will allow users to run and edit projects directly in the browser, opening up option for distribution, collaboration, and adoption in teaching environments where the process of getting software installed and maintained can often be arduous. Mobile browser support is also planned, including support for touchscreen interfaces
The second initiative concerns the low-level and high-level networking APIs in Godot to integrate WebRTC technology, including the creation of documentation, demos and plugins to illustrate the use of WebRTC and WebSocket. Other networking improvements are also on the cards, including better tools and debugging features for networked projects and improving the Multiplayer API.
Third and finally, the grant will fund new artwork and high quality demos to be used to showcase and benchmark various features of the engine. In particular they will be developed to run on the improved HTML5 platform.
This is the second award that Godot has received from Mozilla, having also been given $20,000 in 2016. Find out more about this news on Godot’s website.