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Home Software Houdini
Houdini 16.5 sneak peek

Houdini 16.5 sneak peek

by Paul Roberts
October 25, 2017
Reading Time: 1 min read
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SideFX has released a sneak peek video showcasing new features to be expected in Houdini 16.5, including motion path editing, crowd banking, partial rag dolls, polyreduce, uvlayout, rounded edge rendering, narrow band flip simulations, optical flow, gamepad camera, terrain transplanting and more. Watch it on Vimeo.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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cyb3r
8 years ago

But does it have an Egg Spline?

Reply
stefan
Reply to  cyb3r
8 years ago

haha 😀 made my day

Reply
Jonathan
Reply to  cyb3r
8 years ago

😀

Reply
Nossgrr
8 years ago

These guys always bring it, pure magic! GJ on the 16.5 sneak peek, cannot wait!

Reply
Buzzer
8 years ago

Hats down… Again

Reply
abangan
8 years ago

So great!

Reply
Patrick 85
8 years ago

Ha-ha. Houdini go to the user. Finaly. After a long way.
For now I think it’s a BEST solution in CG Industry.

Reply
no1nja
Reply to  Patrick 85
8 years ago

You mean the VFX industry.

Reply
Yuri
8 years ago

Very good updates! The one thing that I’d really wish to be improved is CLOTH performance. It’s amazing, but slowest of all solutions on market (vs ncloth, max cloth, blender, marvelous etc). Pretty much all characters involve cloth as do many props. Exporting, relying on MD vs procedural setup in Houdini is tough pill to swallow. If I am not mistaken it’s pretty much running on one thread.

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