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The best solution
Make 3dsMax open source
If anything softimage needed to go open. But we all know thats a pipe dream for a corp. Just imagine the fact that they killed off a software like Softimage, just look back for a second and consider that fact.
What Max needs is proper devs with good leadership. .money is not the problem at a place like Autodesk, leadership is.
AD has good devs and good people leading them. The problem isn’t the people on the max team, it’s the corporate behemoth they have to take direction from. They can only do so much in a development cycle.
Sure i agree there is bahemoth above their head but then again i question the motivation of any good dev to stay in an environment like autodesk for longer than one contract cycle.
It doesnt help that i have seen a few interviews by leads which either seem entirely ignorant of what is really going on with this toolset or at worst downright kissing autodesks behind in some instances. Somehow i feel the easy paychek for them is too hard to let go at the cost of actually good progress. In which case it makes them complicit.
I’ve been on the 3dsmax beta and I can tell you first hand that the devs and testers live and breathe 3dsmax. They know max on a pretty deep level. They know what’s deficient in the package but only have so much resources to devote to addressing them. Some issues take a long time to address because fixing them requires having other things fixed first. Some things take many beta’s to address because of that.
I too have been in the forums 99% of any concerns were not addressed. Maybe the guys there mean well, the bottom fact is nothing gets done or is done. Too complex, takes time etc.. these issues were not born Yesterday but two decades ago. The roadmap if there is one makes no sense to me. We get some performance updates and a few improvements on smart extrude, modeling has never been aweakness of max, neither has rendering, neither has particle systems which u can now purchase for a few hundred and can play ball woth Houdini. Max has some serious peoduction breaking bugs, left behind character and animation tools and proper character sim tools. Huge deal these points alone.
Its not that these are delayed its that they are utterly ignored because according to autodesk they dont fit the demographic anymore now that they have Maya. But they also dont say that they dont want to work on them anymore leaving some us guessing.
I wonder what the new QA guys cluld test. Maybe they should pay more attention to what is already laid out under their feet in their beta and alpha tester forums that go entirely unnoticed and ignored. Fix the problems at hand and then put it out there for the guys to look into it.
So who are you on the Max beta ?
Seems you are not vocal there at a same level like you are here, otherwise i would recognise you.
Its always easier to rant and critisize, instead of keeping a constructive communication path.
Max dev currently is on a pretty good path, possibly the best period since i joined the beta some 14yrs ago…
I used to be, now i chek the news on this site from time to time. I discovered autodesk only likes to spam me as a beta tester but gives nothing back in return. There may be some good devs there but they have no power to influence or change much of anything. Maybe a few bugs here and there. The rest is a dead end and i am not willing to spend years like i usually do in other forums to make a software better when things fall on deaf ears. I said what i needed to say for the things that i think matter to some of us in the industry, compeltely ignored for years, what more do hou expect me to do worl for free finding issues i dont care about?
They have thousand of QA people that they ignore as if they were just sh*t: their customers.
What will a poor extra guy do, validate that their new marketing bs tool is not too horribly bugged to be released after a couple of days check in a scene with 20 polygons?