Thinkbox has posted a teaser video showing integration of the standalone version of its particle renderer and management toolkit with Maya. Watch it on YouTube.
Thinkbox has posted a teaser video showing integration of the standalone version of its particle renderer and management toolkit with Maya. Watch it on YouTube.
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now we wait cebas to make thinking particles for maya and than I’ll throw my machine through the window
3ds Max is losing its value day after day, the end is near.
This is not true, and it is also not relevant.
As first, if Max did not build up a huge user base and enough production value in the last 10 years with Krakatoa, ThinkingParticles, & Co. then the current ports to maya wont be responsible for its death.
It was enough time and the market is now saturated: the developers must see where else to place the products.
Second, – the sales of Plugins for Maya are only a percent of Max Plugin sales. The customer base is smaller. The studios and students do not need or can not afford expensive plugins. The whole plugin culture, as it exists for Max since 20 years, is not familiar.
From our own product and development services, i see some 10%-15% income from Maya. No one dares to write but i am assume the similar situation is by almost all other dual- tech developers who started with Max. Simplified: this is an extra income, not a completely new full-scale market. If i am wrong, someone please correct me.
(I mean, you talk about TP -> go to Cebas Forum and look at FinalRender – for Max and for Maya. On Max side you have 1000 threads, on the Maya side only 16 threads – since 2 years.)
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This my post should not degrade Maya as software in any way and it must not be read as a max-maya war. Maya is a great 3d tool, in some (many) areas far more advanced than Max, and it will remain for a long time. Everything in this post is my opinion based on my observations (to avoid some demagogic replays).
The truth:
And yes, this news make me also crazy. 🙂
Interesting info, Igor. Thanks for posting.