New features in NewTek’s 3D application include:
Instancing
– Duplicate a vast number of objects in a scene without experiencing memory overhead
– Scale, position, rotate and surface randomly cloned objects for realistic detail
Flocking
– Animate realistic motion of grouped objects such as such as birds, fish, insects, animals, aircraft, spaceships and more using a new motion modifier
– Calculate crowd avoidance of neighboring objects, target alignment and cohesive attractions with the motion modifier
Fracture
– Pre-fracture objects that are ready for destruction with a new Modeler tool that is designed to complement Bullet Dynamics in Layout
– Animate explosions without using dynamics and control the density of fractures by applying weight maps to objects
Bullet Dynamics
– Deliver physics-based animation with the Bullet Dynamics engine in Layout and the new Fracture tool in Modeler
– Collapse buildings, create explosions or quickly place objects in a natural-looking random pattern
Virtual Studio and Interchange Tools
– Support for new controller types, including the Sony Playstation Move, allow users to easily control and record the item results with a LightWave channel
– Import and export model and texture data to Pixologic Zbrush software with GoZ™ technology
Additional LightWave 11 features include new render buffer capabilities, Python scripting functionality, FiberFX enhancements, user interface improvements, etc. Watch a new features video and find out more at NewTek.






I almost forgot about Lightwave until I saw this news post.
Interesting to still see it around.