LuxRender 1.6 is out
May 17, 2016 by CGP Staff
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Version 1.6 of the unbiased, production-oriented open source renderer has been officially released. New features include: major improvements to the LuxCore render engine, shadow catcher objects, sky ground color, new image pipeline, much better support for nodes in Blender, automatic Blender materials conversion from Cycles, etc. The 3DS Max plugin has also been reworked and is now much better integrated. Check out an overview of the new features and find out more on LuxRender’s Website.