New features in The Foundry’s 3D texture painting software include:
- Every channel is now a full, non-destructive, layer stack.
- Shaders now use layered channels to control every aspect of
the surface look including diffuse, displacement and specularity. - Procedural layers – a procedural engine is built into the
heart of the layer stack, offering fluid, GPU-accelerated real-time
procedural noises, patterns, projections and more. Procedural layers
mean artists can easily create the look they want, seamlessly blending
procedural and painted detail with the same toolkit. - Mask groups – each layer’s mask is a full layer stack in
its own right. Artists can use blending, groups, adjustments and
procedurals in their masks for a much more flexible, and
non-destructive, workflow. - Shared layers – a shared layer is one that appears multiple
times in the same stack, or is shared between stacks, and is
automatically and instantly updated wherever it is used. - Streamlined layer view – with grouping, tagging and
filtering options, the layer view in MARI 2.0 means even highly complex
stacks are easy to navigate and control. - Fully updated .PSD support.
Watch a new features video on Vimeo and find out more on The Foundry’s website.
Also of note, a number of videos covering Mari 2.0’s features can be found on The Foundry’s Vimeo channel.