The latest version of Massive Software‘s crowd behavioral animation system provides the ability to create and collaborate on film-quality facial and full-body animation in the same way one might produce animation on the fly when playing a video game. In a LAN game-like scenario, animators can control hero or secondary digital extras and interact with each other across a network to create complex and intricate choreography, such as battle and chase scenes. Massive 2.0 is available for $18,000. Additional licenses can be leased as needed for $2,000 per license per month including support. Read the whole PR at CGW.com.






