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Maxon updates Cinema 4D, Redshift, Trapcode and more
Maxon has announced updates to several of its application including Cinema 4D R25, Trapcode Suite 17, VFX Suite 2, and the introduction of Redshift RT.
New features in Cinema 4D Release 25 include a new modern skin for the UI along with several more interface enhancements and a preset system for optimising workflows. New Spline Import options allow users to use Illustrator, PDF and SVG vector artwork in their 3D scenes. Capsules allow anyone to tap into the power and flexibility of Cinema 4D’s Scene Node system, with plug-in-like features directly in the Classic Object Manager. Finally, New Spline and Data Integration functionality can be used to build Capsule Assets.
Trapcode 17 now includes the ability to work with Particular and Form in the same 3D space by bringing Form behaviours to Particular. The release also sees upgrades to the Flocking simulation with the addition of On Predator/Prey Contact and Team designations as well as improvements to system organisational capabilities in the Designer. Form also includes many updates and all Trapcode tools now support Adobe’s multi-frame rendering.
Redshift RT, which is available as a public beta, includes a new rendering mode that provides “near real-time rendering performance while using the same shaders, lights, and efficiently co-existing with the standard Redshift render engine in the same DCC and scene”.
Find out more on the Maxon website.
No one writes a comment, no one cares
I love C4D but they have no $$$ plans for indie artists so I cant use unfortunately.
But from past versions and trials, I’d jump on it if they had something along the lines of Maya Indie.. <- Cant believe I referenced a good AD price option. lol.. Hey, have to give em credit when it’s due.
You and i just did.
Houdini 4D gets better and better 🙂
The capsules and redshift rt look great !
now it’s more expensive than maya or blender… not good.
and the ui is definitely blender inspired, very disturbing.
Not even a competent render engine it has.
Who the hell releases a 3D application without a render engine?
IU is a mess, in my opinion, look at the blender, it has a much more polished experience. of course, C4D needed a new face but what they did for it basically shows us that they have no idea what is going on in the market. They isolate their mind from the world and live on their own planet.
Nothing interesting for a user who has a natural orange but you offer him/his a rotten synthetic juice with GMO by ~$5K
Blender has massively “borrowed” from Cine and Maya first though. And what is so disturbing when you love the very same things in Blender. I love a good UI, no matter where 😉
it’s not about interface layout. many things matter, have no time to say what is what. if you find it useful for you, use it but don’t crack, pay as you should
I neither crack nor use Cine. I simply find it highly hypocrit to state that you don’t like the Cine UI because it looks like Blender in big parts. While in real Blender has stolen exactly this parts from Cine first.
they stolen from max too…whole concept of modifiers, just worse implementation.
And the middle aligned text comes from Maya, yes 🙂
The interface looks great, way better than Blender, despite what the fanboys say.
First of all, unlike Blender that can show only one editor at a time, C4D knows the existence of tabs, to stack multiple editors inside one panel. Thing that Blender stupidly can’t do.
Also, their menus and editors look easier to read at first glance, it feels more natural because they obviously do not try to reinvent the wheel with weird UX designs from Pluto.
There are no messy vertical tabs on the sides to deal with appartenly which is great.
There is no messy properties editor that mixes anything and everything all together, but an attribute editor that displays only the current selection options, this is much cleaner.
If C4D was an open-source blender competitor, I would choose it definitely.
UI wise i agree.
But C4D do not even have a render.
But it works with all the industry renderers, which Blender doesn’t.