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Home Software Maya
Maya 2020 released

Maya 2020 released

by Paul Roberts
December 11, 2019
Reading Time: 1 min read
23

Autodesk has announced the release of Maya 2020, adding over 60 updates for animators and updates to the graph editor and time slider. Other features include: 

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  • Cached Playback: New preview modes promise faster animation playback and more predictable results, layered dynamics caching, and more efficient caching of image planes.
  • Animation bookmarks: The ability to mark, organize, and navigate through specific events in time and frame playback ranges.
  • Bifrost for Maya: Performance improvements, Cached Playback support, and new MPM cloth constraints.
  • Viewport improvements: The ability to interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.
  • Modelling enhancements: New Remesh and Retopologize features.
  • Rigging improvements: New matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.

The release also includes Arnold 6, which can now be used for production rendering on both the CPU and GPU, as well as performance enhancements and new simulation features to Bifrost, the visual programming environment in Maya.

To see a full list of what’s new, visit the What’s New page in the Maya documentation

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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23 Comments
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Robert
6 years ago

Wow! sound features and colors, that’s all what i need.

Reply
dubtronics
6 years ago

The timeline tagging feature is pretty neat.

Reply
oglu
6 years ago

Yes TDs and Animators around here love this new version.
Good work this time Autodesk.

Reply
Alberto
6 years ago

Nice update !
Well done, let’s hope they share some tech with the 3dsmax team.

Reply
Meli
Reply to  Alberto
6 years ago

The three rules of 3dsmax feature development:

Rule 1) Maya have to have it first. No exceptions.
Rule 2) After 3-5 iterations, we can probably TALK about providing 3dsmax users a toned down version of it.Maybe.PERHAPS.
Rule 3) If for some reason rule 2 doesn’t apply, please refer to rule 1.

Reply
Jay Herbert
Reply to  Meli
6 years ago

I dont think so somehow…

Reply
Zom
6 years ago

No trace of USD…

Reply
Eloi
Reply to  Zom
6 years ago

Arnold USD implementation from Autodesk is public for everyone on github: https://github.com/Autodesk/arnold-usd

Reply
Zom
Reply to  Eloi
6 years ago

I know, but having it already integrated in maya is quite different than having to install it manually. You need some familiarity to make it work, is not just install.exe and it works.

anyway, a part from this it looks like some improvement are made, esp in rig and anim. Extremely slowly tho.

Reply
Rob
Reply to  Zom
6 years ago

If you’re not technically capable of getting it installed you’re not going to get very much from USD. Not trying to be shitty.

Reply
Zom
Reply to  Rob
6 years ago

Houdini comes with usd integrated, you can directly use it without much hassle. You can try and explore how it works, it’s easier to understand and to use. Plus it is native, meaning you deal directly with usd data inside houdini, in Maya it is converted to a Maya scene, so as in katana and other softwares.

From your comment is clear that you don’t know houdini. Also it doesn’t makes much sense honestly, crafting a tool and using it are 2 separate things. You can use a tool without knowing how it is made. Maya for example is like that, full of black boxes tools that most of the people can just use as they are without having the technical knowledge of how they work inside.

Autod simply doesn’t risk, they wait for others to risk and innovate, then they buy the ones that survives.

Anyway enjoy the usd installation

Reply
Jack
6 years ago

Now waiting for indie version in Europe!

Some nice features here.
Also the remesh and retopo function are available since at least 2018, typing “polyRetopo” or “polyRemesh” as MEL commands. (I guess it’s been improved now).

Reply
.Disto
6 years ago

nice updates

Reply
Farzin
6 years ago

very nice Update for riggers and animators 🙂

Reply
Farzin
6 years ago

next generation Rigging for maya incoming .

Reply
patfish
6 years ago

3DS Max animation, rigging, simulation, particle and VFX tools needs also updates! – since ages! …the 2020 update was more an 2019.3.1a Version than a round release.

Reply
Yang Xueguo
Reply to  patfish
6 years ago

AD forgot CAT,PF,Amosphere Effect,Biped….for long time

Reply
Meli
Reply to  patfish
6 years ago

Well, you will get Bifrost at some point in the future.

Reply
Per Bergs
Reply to  patfish
6 years ago

I love 3dsmax but it’s so horrible that these tools don’t get any serious overhaul… 🙁

Reply
Meli
Reply to  Per Bergs
6 years ago

Well, CAT is dead (Source ships with the SDK), as well as ParticleFlow and the other tools mentioned.None of these will receive any updates beyond usual bug fixes.

Reply
hug
6 years ago

What;s new?

Reply
Artur
Reply to  hug
6 years ago

Version number.

Reply
jay
Reply to  hug
6 years ago

My thoughts exactly

Reply

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