Ghost 3D has released ResErect, a new plugin for the conversion and import of geometry to splines in Max. Some of its uses are:
– Convert and rebuild Splines or other object types into optimized Splines without losing any pre-existing animation.
– Accurately import Hash’s Animation Master models and their textures as patch surfaces through the *.AV2 format.
– Procedurally convert Patch or Mesh objects to Splines (in quads or tri patterns) without altering the shape of the original object.
– Reconfigure the flow and direction of Splines (or the converted output Splines from Mesh or Patch surfaces) with greater ease, flexibility, and faster than ever before.