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Training

Next-Gen Game Development with Unity3D: Volume II

Mar 21, 2011 by CGP Staff
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I3DTutorials released their latest training title for the Unity game engine, “Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline”. Topics covered include advanced techniques for game modeling while using a mixed pipeline between the Unity game engine, 3DS Max, and ZBrush, professional methods to create realtime low polygon models, as well as efficient data asset exchange between the applications.

Users are taught how to take advantage of ZBrush to import low polygon objects and sculpt them into high resolution models that can be used to bake normal maps and extract details that can be used within the Unity engine in realtime. Technical points are covered in order to adhere to important technical limitations that game artists have to follow in order to produce high quality content that is performance friendly. Users are shown the entire process and production pipeline on how to design and create objects from scratch, create high resolution sculpts, and finally how to transfer details from millions of polygons onto a low resolution model. Data asset exchange is also covered, showing you how to successfully get your models across all of these applications easily, efficiently, and painlessly.

Note: I3DTutorials are offering 40% off of volume II’s price if purchased together with Next-Gen Game Development with Unity volume I. The discount also applies if you have already purchased volume I at any time in the past.

More at I3DTutorials.

Source: I3DTutorials

Related News

  • Unity 2D Game Kit adds drag and drop game creation
  • Unity Technologies announces Unity Cloud beta, native 2D tools
  • Next-Gen Game Development with Unity3D: Volume I

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