Plasticity new NURBS modelling tool
Feb 15, 2022 by CGPress Staff
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Nick Kallen is working on a new NURBs based modeller called Plasticity. According to Nick, although Plasticity is still buggy and missing key features, he is happy to “accept new beta testers who will spend time to help me find bugs and offer feedback. If you’re just curious to try plasticity, it’s best to wait a few months for it to mature. Otherwise, if you want to help with the development of plasticity, please email me and I’ll add you to the beta.” More information and several demos are available on his YouTube Channel.
This looks really good. Could complement Max really well.
Does it integrate with Max somehow or would you need to import any file?
I would imagine you could import an fbx or obj file. Keep it simple.
Nice, it’s a shame it’s Z up axis unless you can switch to Y up axis as well.
I am curious to see what amount of detail it can handle.
Will it be usable if you make a feature film asset like a robot that is 3 meters high with rounded edges for every screw?
Z axis up is normal for Nurbs based modellers and all CADs. Engineering is always Z is up so CADs/Nurbs modellers follow that.
You do realize that Y up and Z up are purely conventional and any half decent 3D package will have an option to swap those on import.
If it’s easy to manage and conventional, allow users to choose then!
In vfx, it’s Y up and I don’t want crapy reversed coordinates to deal with my current line of softwares. So it’s up to software maker to do the effort.
If that is your biggest concern then my guess is you’re pretty impressed 🙂
This is like boxcutter :0