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Plasticity new NURBS modelling tool

Plasticity new NURBS modelling tool

by Paul Roberts
February 15, 2022
Reading Time: 1 min read
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Nick Kallen is working on a new NURBs based modeller called Plasticity. According to Nick, although Plasticity is still buggy and missing key features, he is happy to “accept new beta testers who will spend time to help me find bugs and offer feedback. If you’re just curious to try plasticity, it’s best to wait a few months for it to mature. Otherwise, if you want to help with the development of plasticity, please email me and I’ll add you to the beta.” More information and several demos are available on his YouTube Channel.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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9 Comments
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John Butler
3 years ago

This looks really good. Could complement Max really well.

Reply
Mohinder Singh
Reply to  John Butler
3 years ago

Does it integrate with Max somehow or would you need to import any file?

Reply
John Butler
Reply to  Mohinder Singh
3 years ago

I would imagine you could import an fbx or obj file. Keep it simple.

Reply
Damm
3 years ago

Nice, it’s a shame it’s Z up axis unless you can switch to Y up axis as well.

I am curious to see what amount of detail it can handle.

Will it be usable if you make a feature film asset like a robot that is 3 meters high with rounded edges for every screw?

Reply
pirtr
Reply to  Damm
3 years ago

Z axis up is normal for Nurbs based modellers and all CADs. Engineering is always Z is up so CADs/Nurbs modellers follow that.

Reply
Skippy
Reply to  Damm
3 years ago

You do realize that Y up and Z up are purely conventional and any half decent 3D package will have an option to swap those on import.

Reply
Damm
Reply to  Skippy
3 years ago

If it’s easy to manage and conventional, allow users to choose then!
In vfx, it’s Y up and I don’t want crapy reversed coordinates to deal with my current line of softwares. So it’s up to software maker to do the effort.

Reply
C'est trop bon
Reply to  Damm
3 years ago

If that is your biggest concern then my guess is you’re pretty impressed 🙂

Reply
Saiyenmam
3 years ago

This is like boxcutter :0

Reply

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