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This looks really good. Could complement Max really well.
Does it integrate with Max somehow or would you need to import any file?
I would imagine you could import an fbx or obj file. Keep it simple.
Nice, it’s a shame it’s Z up axis unless you can switch to Y up axis as well.
I am curious to see what amount of detail it can handle.
Will it be usable if you make a feature film asset like a robot that is 3 meters high with rounded edges for every screw?
Z axis up is normal for Nurbs based modellers and all CADs. Engineering is always Z is up so CADs/Nurbs modellers follow that.
You do realize that Y up and Z up are purely conventional and any half decent 3D package will have an option to swap those on import.
If it’s easy to manage and conventional, allow users to choose then!
In vfx, it’s Y up and I don’t want crapy reversed coordinates to deal with my current line of softwares. So it’s up to software maker to do the effort.
If that is your biggest concern then my guess is you’re pretty impressed 🙂
This is like boxcutter :0