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PlayblastVR renderer for Softimage released
Nov 16, 2015 by CGP Staff
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Andrew Hazelden has released PlayblastVR for Softimage, a renderer that creates hardware-rendered panoramic 360 degree images using OpenGL. The PlayblastVR renderer allows you to create immersive previz renderings of Softimage scenes in LatLong,
fulldome, cylindrical, and cubic panorama formats.
PlayblastVR supports panoramic rendering output directly to YouTube 360 and Facebook 360 format movies with automatic metadata embedding, and to Google Photosphere spherical panoramas.
PlayblastVR can render Softimage scene elements such as animated polygon and NURBS geometry, lights, ICE, hair and fur, cloth sims, and procedurally generated shading networks.
After a PlayblastVR panoramic batch sequence rendering is complete it can be sent to an Oculus Rift or viewed using a video playback tool like DJV Viewer, Adobe SpeedGrade, Amateras Dome Player, Assimilate Scratch and Scratch Player, Kolor Eyes, Whirligig, VLC, VLCwarp Player, RV, Live View Rift, and the Softimage Flipbook.
PlayblastVR previz renderings uses hardware-based panoramic renderings, making better use of the artists’ time. Using PlayblastVR will also free up your render nodes from having to use a slower software based production renderer to output your animation test renderings into a panoramic format.
The PlayblastVR for Softimage renderer is available today starting at $249. More information on Andrew Hazelden’s website.
PlayblastVR supports panoramic rendering output directly to YouTube 360 and Facebook 360 format movies with automatic metadata embedding, and to Google Photosphere spherical panoramas.
PlayblastVR can render Softimage scene elements such as animated polygon and NURBS geometry, lights, ICE, hair and fur, cloth sims, and procedurally generated shading networks.
After a PlayblastVR panoramic batch sequence rendering is complete it can be sent to an Oculus Rift or viewed using a video playback tool like DJV Viewer, Adobe SpeedGrade, Amateras Dome Player, Assimilate Scratch and Scratch Player, Kolor Eyes, Whirligig, VLC, VLCwarp Player, RV, Live View Rift, and the Softimage Flipbook.
PlayblastVR previz renderings uses hardware-based panoramic renderings, making better use of the artists’ time. Using PlayblastVR will also free up your render nodes from having to use a slower software based production renderer to output your animation test renderings into a panoramic format.
The PlayblastVR for Softimage renderer is available today starting at $249. More information on Andrew Hazelden’s website.
Source: Andrew Hazelden