Andrew Hazelden has released PlayblastVR for Softimage, a renderer that creates hardware-rendered panoramic 360 degree images using OpenGL. The PlayblastVR renderer allows you to create immersive previz renderings of Softimage scenes in LatLong,
fulldome, cylindrical, and cubic panorama formats.
PlayblastVR supports panoramic rendering output directly to YouTube
360 and Facebook 360 format movies with automatic metadata embedding,
and to Google Photosphere spherical panoramas.
PlayblastVR can render Softimage scene elements such as animated
polygon and NURBS geometry, lights, ICE, hair and fur, cloth sims, and
procedurally generated shading networks.
After a PlayblastVR panoramic batch sequence rendering is complete it
can be sent to an Oculus Rift or viewed using a video playback tool
like DJV Viewer, Adobe SpeedGrade, Amateras Dome Player, Assimilate
Scratch and Scratch Player, Kolor Eyes, Whirligig, VLC, VLCwarp
Player, RV, Live View Rift, and the Softimage Flipbook.
PlayblastVR previz renderings uses hardware-based panoramic renderings, making better use of the artists’ time. Using PlayblastVR will also free up your render nodes from having to use a slower software based production renderer to output
your animation test renderings into a panoramic format.
The PlayblastVR for Softimage renderer is available today starting at $249. More information on Andrew Hazelden’s website.