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Home Software 3DS Max Plugin News

Plugin Update – MaxMan 1.2.8

by Dr. Pauli
March 31, 2014
Reading Time: 2 mins read
0

MaxMan – RenderMan / BMRT export renderer plugin for 3DS MAX – commercially available from Animal Logic.  The BMRT version is available with a free license.  The update fixes several bugs.

From the Release notes:

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  • Shader preview in Material Editor using cylinder crashed. Fixed. (Bug #1553)
  • DelayedReadArchive can now be used instead of ReadArchive in the MM Model modifier. (Bug #1565)
  • You can now set the displacement bound for custom RenderMan displacement shaders. (Bug #1561)
  • When using a pixel aspect other than 1.0 with an image background, the background would not correctly fill the frame. Fixed,along with a few other minor bugs with background colors/maps. (Bug #1559)
  • Area lights can now cast light from both sides of the geometry, based on its sidedness. (Bug #1562)
  • When using a custom shader, and ticking the ‘convert’ button for a texture that has already been converted, this would result inno texture being applied. Fixed. (Bug #1564)
  • Falloff wasn’t working when rendering through orthographic cameras. Fixed. (Bug #1571)
  • Bugs with using shadow tempering maps on lights fixed. (Bug #1373)
  • RIB creation modes added to MaxMan Advanced Options, including ‘Flat RIB’ for creating a single RIB for the scene. (Bug#1443)
  • Orthographic renders using the HDTV preset didn’t match Max’s. Fixed. (Bug #1556)
  • Checkbox added to Basic Options to create Alfred scripts at render time. Also, if ‘Generate RIB Only’ is off, it will attempt toexecute the script with Alfred. (Bug #1563)
  • Checkbox added to control the filename padding (zero padding or fixed length sequence numbers). (Bug #1566)
  • The explicit displacement bound was being modified during conversion. Now passed straight through. (Bug #1570)
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