Stéphane Marty’s VirtuaLight global illumination renderer has been updated with new features and many bug fixes.
Read on for the complete list of changes.
VIRTUALIGHT 1.0.2
This major update fixes several bugs, has a few new features, and includes new tools.
Changes:
– Fixed a severe photon-mapping bug with primitives NURBS, Bicubic patch and Parametric surface.
– Fixed the known bug in OpenGL preview mode. Polygons clipping and color assignments are now corrects.
– Fixed a small deallocation memory bug with scenes containing a very large number of primitives.
– Fixed a bug in shadow color with a Composite shader.
– Directive Transform can now be used like any other transformation modifier. It is no longer necessary to use it in a TransformationStack structure.
– Improved soft shadows algorithm for all area lights, including SunLight. No more artifact problems.
– Added optional directive IrradiancePhotons to use photon-mapping to distribute ray samples during irradiance evaluation.
– Added optional directives LoadIrradianceCache and SaveIrradianceCache in order to load and save Monte Carlo irradiance data cache from/to file.
– Updated the “VirtuaLight Interface Specification” document (VIspecif1_02.PDF).
– Updated the “User Manual” document (UserManual.PDF).
– Added Python export script 1.0 for Blender 2.12 (Vlightexport.PY)
– Added VLight GUI beta 2 for Windows.
– Converter 3DS2VIB updated with minor bugs fixed.