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Pulze scene manager for 3DS Max out of beta plus new Post Manager tool announced
Following a free beta period Pulze, a company started by Brick Visual to sell software, has announced the commercial release of Pulze Scene Manager. At launch The tool is compatible with 3DS Max, Corona and V-Ray and features include combining key settings in a unified UI across applications; the ability to fetch settings from the scene such as camera’s lights, resolution and more; a built-in HDRI browser, the ability to batch render images each with different set-ups; the ability to import and export setups and more.
Scene manager is available for annual rental at €50 or €6 for a month. Read more about Scene Manager and download a free trial from the Pulze website.
Also announced is a new tool called Post Manager for simplifying the image creation and maintenance process in Photoshop. According to the creators “It is designed for the new generation of Artists who can create clean and organized files, and keep them updated throughout the lifecycle of a project.” For further information or to sign up for the beta, visit the Pulze website.
This looks nice and intuitive, but I’ve been using Prism 1.4 for Max for some time and it looks more powerful and it is free. http://grovergol.com/?page_id=640 So it would be nice to hear what are the benefits of Pulze compared to Prism?
I second this strongly. Prism has much better capabilities then this seems to have.
Dear Robert, the only way to find it out if you experiment with the free trial a bit. We are ready to implement any relevant feature based on the community’s request. Your ideas are more than welcomed!
I’d like to know what happens to the file if you stop your subscription. Is this embedded in the file in any way like State Sets are? Will the file be usable without removing some plugin references first? For instance, if I open a file that was originally rendered in Brazil but converted to VRay, I can’t send that file to network rendering without removing all traces of that plugin, even if not one part of the scene is using Brazil materials, lights, or cameras. What happens in this scenario?
Also, Elments? I know mistakes happen, but I lose some confidence in a company when they don’t do simple spell checking.
Dear Badbullet, thank you for your interest! Luckily you do not have to worry about that. All the information stored in the max file but it doesn’t harm the workflow if you use the max file without Scene Manager.
“Elments” in the video: you are right, human error is a thing 🙂 Thank you very much for highlighting this! Every comment makes Pulze a better tool for you.
Hello Toni, I agree with you that Prism is an excellent tool. By it’s own definition: “Prism is the render pass manager for 3ds Max” Pulze Scene Manager has different approach. It is more like a replacement of 3ds Max’s scene states. You can get instant feedback on your viewport and it allows you to work on complicated scene shot by shot. So the render pass management is just one aspect of the Scene Manager.
On top of that let me be honest: If I had put Prism in front of our Artist, they would have ignored it because of the “old fashioned” complexity. There is a significant need for streamlined solutions designed for Archviz pipeline. Pulze try to fulfill this need based on the community’s request and help. So thank you for your comment!
Thanks for the reply Attila.
It does seem that Prism can be a bit more complex to setup in the start, but once I have a good passes setup it is actually very easy to create per shot setup and overrides. Main benefit of this tool is simplicity and instant viewport feedback, that’s true.
But, regarding prism it is not a complex tool, it is actually very easy to learn and people get used to it very fast, as long as they know some VRay or Redshift. I’ve used different render managers in the past, in different companies, and compared to those Prism is very intuitive tool, although not as intuitive as your tool, but this can improved by some further development of Prism.
However there is still a question of price, couple years of Pulze renting can pile up and compared to Prism which offers same features + some more, even if setups are a bit more complex, it gets harder to justify investment. Value is good, but I am wondering if you guys plan to offer perpetual license + maintenance, like other software developers usually do?
Hi Toni, the subscription based model allows us to give you maintenance and keep the software updated. On top of that we will be able to further develop the software. In this way we can shape it according to the community’s requests and extend the compatibility towards Rhino, SketchUp, Maya and many more.
As we all know, nothing came of nothing. We provide a service and it has to be sustainable for the costumers. The well prepared architecture of the software allows us to update it without need of reinstall. So during the open beta test period we adjusted it day by day based on the users comments. This is an example how we imagine the cooperation with you guys and yes it has costs. But we believe in that producing useful stuff for the 3D community makes everyone’s life better.