Added 2 new scripts:
findUniqueObjects: Finds objects in your selection that are unique, ie, that don’t have any instances of themselves, and then does various things to them such as selecting them, printing their names, isolating them, etc.
cornerEdgeToVertexMap: Selects edges of a mesh based on the angle between adjacent faces, and then converts them to a vertex map. For example, you can select all the corner edges of a mesh and then convert them to a vertex map for use with a bump map or a mask to blend between textures.
Updated a bunch of scripts. Read on for more.
Here are the major updates:
blendedBoxMapMaker: Added tiling control to the modifiers. Added two
new box types.
modifierUtilities: Added a new mode for selecting objects with no
modifiers. Added ability to place the modifier at a specific spot.
subdivisionAutomator: Added feature to allow certain objects to be
skipped from Auto Render processing. This is useful if say you want to
apply the subdiv to everything in your scene except for 1 or 2 objects.
vertexAndEdgeConnector: Added an override to define the number of
connected edge segements.
modifySubdivIters: Works properly now with instanced Modifiers.
parameterManager: Added support for Point3 values (such as the strength
parameter for the noise modifier.) Added material and map support.
wireBundler: Now when doing Vert To Vert, script guarantees it won’t
pick the same vert twice.
nameManager: Added Material And Map Support.
imagePlaneMaker: Fixed a bug that would stop the Ini file from loading.
Get em here:
http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm




