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Stingray 1.3 released

Stingray 1.3 released

by Paul Roberts
June 7, 2016
Reading Time: 1 min read
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Autodesk has announced a new version of Stingray, their real-time games engine. Version 1.3 introduces three new shaders: a fur shader for animal skin, a clear coat shader for car paint, and a new cloth shader to control light fallof and “fuzziness” of fabrics. There is also initial support for NVidia’s Apex Cloth simulator, changes to make particles more artist-friendly and many UI improvements. Watch the promo reel on YouTube.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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3 Comments
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Guillermo
10 years ago

This is still not free. Why use it over free unreal or anything else. Make no sense

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Juang3d
10 years ago

Why anyone would like to tie themselve to a rental only software, check the mayhem it’s happening with Unity and it’s absurd licensing policy change… 😛

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Guillermo
10 years ago

why buy or rent when its free. blender free

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