New features in Allegorithmic’s material creation software for authoring Substances include:
- Substance Engine 2.0 – the new generation of
Allegorithmic’s core tech - Pixel processor node – an image processor that allows you
to read input images and apply any custom effect or treatment using
visual programming - Transfer Baker – lets you transfer textures from
one mesh to another without worrying about UV changes - Tri-planar projection – any image can be applied to a mesh
with no visible seams, helping to control the scale and rotation of the
projection - Dependency Manager – designed to make asset management and
sharing of Substance files across artists and studios intuitive and
painless - A new template system for creating starting templates
tailored to custom engines and pipelines
Substance Designer 5 is available for pre-order at a discount price
and will be officially released on March 4. More on Allegorithmic’s
website.
ce ne pas une pipe.
nice one.