Unity Technologies has released the latest version of its integrated authoring tool for creating video games and other interactive content. New features include:
– Adobe Flash: Final version of 3.5 supports a preview of publishing to Adobe SWF format, otherwise known as Flash Export.
– New Particle System – “Shuriken”.
– Pathfinding and avoidance sub-system added.
– Built-in LOD management via LOD Groups.
– Asset Cache server.
– Built-in HDR support and adaptive tonemapping.
– Multithreaded rendering.
– Light Probes, which allow for using baked lighting on characters and other dynamic objects.
– Directional Lightmaps.
– Generic external version control (.meta files) is now available in the free version.
– Google Native Client is now supported.
– It is now possible to select and edit multiple objects simultaneously with the Inspector.
– Occlusion Culling has been rewritten from scratch, it is much faster to compute and always correct.
– Text-based scene and prefab format can be used for improving team workflows.
– GPU Profiler: added the ability to see GPU usage to the profiler.
– Many memory and performance optimizations. Several improvements to multithreading.
More at Unity3D.com.






