V-Ray 5 for Maya released
Aug 06, 2020 by CGPress Staff
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Chaos Group has announced the release of V-Ray 5 for Maya. New features include:
- A new Frame Buffer
- Lightmix to adjust the colour and intensity of lights after and during renders.
- Light Path Expressions that allow artists to construct their own render passes to providing better control while compositing.
- A new VRayProxy node that loads in the background and is easy to use. Also supported is the ability to select, hide or assign materials to different objects inside the proxies using a new hierarchy view.
- Native ACEScg Support
- V-Ray Material has been updated with Coat and Sheen layers plus material presets
- V-Ray GPU has been updated and supports every new feature in V-Ray 5, as well as 2D displacement, OSL textures and memory tracking. Initial support for out-of-core geometry has also been added to help users render scenes when they are too big for a GPU’s RAM.
- A new VRayUVWRandomizer map that allows users to randomise textures, including the ability to use Stochastic Texture Tiling to automatically remove tiling artifacts.
- The V-Ray Dirt texture has been improved to make it easier for users to dirt to cracks and crevices, create procedural streaks or cover an entire surface.
- New Sun and Sky Model.
- A new Blue Noise Samples algorithm that can make images (and noise) look cleaner with fewer samples.
- Filmic Tonemapping in the Frame Buffer.
to find out more, visit the V-Ray 5 for Maya product page.