Chaos Group has released a teaser video showcasing some of the features expected in the soon-to-be-released V-Ray Next for Maya. Watch it on YouTube.
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Are there any advantages to stay with Vray 3.60.x? Are there pros and cons between “old” Vray and Vray Next?
Other than the rising cost to upgrade? We’re looking at nearly $3500 to get a couple licenses and our nodes upgraded. I miss the good ol’ days when VRay had unlimited render nodes. Of course, they had Brazil’s competition back then who charged a little bit (in comparison) for nodes. This was a huge plus to try VRay back then. I love VRay, but man, the rising costs… I do realize it is for R&D, but it still hurts.
Still cheaper than almost every other production quality renderer, could be paying Arnold prices..
Well, it’s not like there are many renderers around anyway. But about Arnold, I would say it is a better deal since Arnold is integrated in 3dsmax and Maya for free, and then if you need to buy it, Arnold is cheaper than Vray, and it became tiny cheaper thanks to Autodesk acquisition so those were good news for individual artists and people who use it for big works.
The thing is (correct me if I’m wrong) with V-Ray you have to buy a licence for each app (Maya, Max, C4D, and probably houdini in the future).
With Arnold and Redshift, you just buy it once, if you use many apps.
Great!
I wonder how the improved V-ray GPU renderer compares to others.
Also, it would be great to have a demo version non limited in time.
Try Redshift.
I upgraded a couple of days ago. Personally V-Ray is still my favorite GPU rendering choice even though Redshift & Octane still have some advantages over V-Ray.
V-Ray Next has definitely been a huge step towards making V-Ray a full production ready GPU solution. It still needs some core functionality to overcome V-Ram limitations such as out of core geo & textures. But it’s very solid and works for what I use V-Ray. Also the development team is second to none in terms of actually delivering features, compatibility & stability.
I also love being able to render on GPU and CPU at the same time. However, having spent the last 3/4 years experimenting with GPU solutions. I still think it’s always a good idea to have a high thread count CPU or a small CPU farm on hand even if you mainly rely on GPU to render as there are still loads of features that are only for CPU and many more applications/plugins/tools that are still CPU only.
The preview of hypershade nodes is really nice!
Can you (Autodesk) please EOL Maya?
so Chaos group don’t waste resources on Maya version?
Agree it would be good to stop developing Maya alltogether, horrific software and really slowing down vray for max dev.
Modo, Cinema 4D, Houdini, Unreal Engine etc. should be EOL too, because they are also “slow down” sacred V-Ray for Max development. :))
Autodesk doesn’t own Modo, Cinema 4D, Houdini, Unreal Engine…