Autodesk has introduced MotionMaker, its new AI-based animation tool for Maya
Autodesk has announced MotionMaker, a new AI-based animation tool for Maya. This system allows animators to direct character movement using a minimal number of keyframes or a simple motion path. Integrated into Maya’s animation editor toolset, MotionMaker features a dedicated editor interface where users can manage characters, direct motion, and control related functions.
The core of MotionMaker is a machine learning system described as an autoregressive motion generator, composed of multiple neural networks. It processes input motion data from Maya and predicts subsequent frames to generate continuous, natural movement. The model was trained on motion capture datasets specifically collected for this tool, including data from two dogs merged into a single “wolf-style” model, and separate human motion datasets for basic male and female performances.
MotionMaker supports various stages of animation workflows, from previsualization to hero animation. It includes a range of features such as multiple path modes, a foot slide reduction tool, and an auto speed ramp for stylized motion. Generated motion is baked to keyframes and can be edited using standard Maya tools.
The development of MotionMaker began as a research project at Autodesk. Feedback from animators has played a significant role in shaping its features, particularly in increasing control and flexibility. The system aims to reduce the time required for animating complex sequences. According to Autodesk, a 10-second animated shot that might traditionally take two weeks can now be initially laid out in about a minute using MotionMaker.
Autodesk emphasizes transparency about the data sources used in training the models. For instance, Tamaskan dogs, known for their training and frequent use in film and television, were used in motion capture sessions to build the canine dataset.
To learn more, visit Autodesk’s blog.
This looks fun and time saving. Would be awesome if it comes in 3ds max too.
I think there is a sweeping taboo at Autodesk to forbid anything related to animation to get updated.
There were actually some updates recently. I hope they keep it going.