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Home Software Maya
Autodesk has introduced MotionMaker, its new AI-based animation tool for Maya

Autodesk has introduced MotionMaker, its new AI-based animation tool for Maya

by Paul Roberts
June 5, 2025
Reading Time: 2 mins read
6

Autodesk has announced MotionMaker, a new AI-based animation tool for Maya. This system allows animators to direct character movement using a minimal number of keyframes or a simple motion path. Integrated into Maya’s animation editor toolset, MotionMaker features a dedicated editor interface where users can manage characters, direct motion, and control related functions.

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The core of MotionMaker is a machine learning system described as an autoregressive motion generator, composed of multiple neural networks. It processes input motion data from Maya and predicts subsequent frames to generate continuous, natural movement. The model was trained on motion capture datasets specifically collected for this tool, including data from two dogs merged into a single “wolf-style” model, and separate human motion datasets for basic male and female performances.

MotionMaker supports various stages of animation workflows, from previsualization to hero animation. It includes a range of features such as multiple path modes, a foot slide reduction tool, and an auto speed ramp for stylized motion. Generated motion is baked to keyframes and can be edited using standard Maya tools.

The development of MotionMaker began as a research project at Autodesk. Feedback from animators has played a significant role in shaping its features, particularly in increasing control and flexibility. The system aims to reduce the time required for animating complex sequences. According to Autodesk, a 10-second animated shot that might traditionally take two weeks can now be initially laid out in about a minute using MotionMaker.

Autodesk emphasizes transparency about the data sources used in training the models. For instance, Tamaskan dogs, known for their training and frequent use in film and television, were used in motion capture sessions to build the canine dataset.

To learn more, visit Autodesk’s blog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Hobs
5 months ago

This looks fun and time saving. Would be awesome if it comes in 3ds max too.

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Guest (the original)
Reply to  Hobs
5 months ago

I think there is a sweeping taboo at Autodesk to forbid anything related to animation to get updated.

Reply
Gabriel
Reply to  Guest (the original)
5 months ago

There were actually some updates recently. I hope they keep it going.

Reply
Roger
5 months ago

I’m excited! This will be in Max within the next eight years and I’ll not yet be retired. I can’t wait. But I guess I’ll have to.

Reply
Dylan
Reply to  Roger
5 months ago

Bold of you to assume Max won’t be retired in 8 years.

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rob
4 months ago

I’m confused.If they’re working on this who’s updating the chamfer modifier in MAX?!

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