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Home Software Renderers

V-Ray 2.40.01 is out

by CGP Staff
April 4, 2014
Reading Time: 3 mins read
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Chaos Group has released a new update to its renderer, adding the ability to render hair created with Hair Farm 2.0 and V-Ray Proxy support for Alembic .abc files. There are also several new features and optimizations within V-Ray RT, such as support for instancing and for Forest Pro instancing. Changes include:

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New features:

  • VRayHairFarmMod: Added support for rendering Hair Farm 2.0
    with
    V-Ray; requires Hair Farm 2.0
  • VRayProxy: Support for Alembic .abc files
  • V-Ray RT: Support for instancing
  • V-Ray RT: Support for Forest Pro instancing; requires
    Forest Pro 4
  • V-Ray RT CPU: Faster update when adjusting VRayLights
  • V-Ray RT GPU: CUDA speed optimizations and optimizations
    for GK110
    cards
  • V-Ray RT GPU: Support for the ColorCorrection texture
  • V-Ray RT GPU: Support for the Mix texture

Modified features:

  • VRayFur: Added “Level Of Detail” option to reduce geometry
    along
    the distance from the camera
  • VRayLight: Added “targeted” option for rectangle VRayLights
  • MultiMatte: Added include/exclude object lists for
    different color
    channels to the MultiMatte render element
  • VRayProxy: Fixed issue that was slowing down multi-core
    rendering
    for VRayProxy objects
  • VRayHDRI: Optimized multi-core rendering for OpenEXR
    textures
  • VRayMtlGLSL: Added ability to save and load compiled shaders
  • VRayMtlGLSL: Added cubemap texture support
  • VRayMtlGLSL: Added viewport color parameter
  • VRayMtlGLSL: Added vr_brdf_light builtin BRDF support
  • V-Ray: Added option to the VRayExtraTex render element to
    avoid
    auto-renaming the element when the texture is changed
  • V-Ray: Default memory limit for dynamic geometry changed to
    4000 MB
    for x64 versions
  • V-Ray: Optimized unnecessary velocity calculations when no
    velocity
    channel is needed
  • V-Ray: V-Ray components now register in the respective
    menus across
    different language 3DS Max builds
  • V-Ray RT CPU: Added support for VRayHairMtl
  • V-Ray RT CPU: Added support for VRayFur
  • V-Ray scene converter: Added mr_Sun/mr_Sky lights in export
    to
    VRaySun/VRaySky respectively
  • V-Ray scene exporter: Added subdivided geometry export
  • VRayEdgesTex: Improved the round corners algorithm
  • VRayAmbientLight: Made some of the parameters animated
  • VRayHDRI: Added “Color space” section and moved the “Gamma”
    option
    there
  • VRayIESLight: Added an option to override the IES shape
  • VRayIESLight: Made selecting both the light and it’s target
    when
    clicking on the line between them
  • VRayLight: Added a preview of the “directionality”
    parameter of
    VRayLights in the viewports
  • VRayLight/VRayIESLight: Added textured lighting in Nitrous
    viewport, for Dome light enabled by an environment variable
    VRAY_DOME_VIEWPORT=1
  • VRayMtl: Made “Fog color” mappable
  • VRayMtl: Made reflections to affect the alpha of matte
    objects
  • VRayProxy: Support for flipping of Z/Y axis
  • VRayProxy: Support for visibility lists for .vrmesh and
    .abc files
  • VRaySphereFade: Added support for box and cylinder gizmos
  • ply2vrmesh: Added option to specify the name of the
    velocity
    attribute (-velocityAttrName)
  • ply2vrmesh: Added support for .hclassic and .bhclassic
    files
    produced by Houdini 12
  • ply2vrmesh: Added support for color sets from .bgeo files
  • ply2vrmesh: Added support for exporting the face and vertex
    normals
    in .geo and .bgeo files

GPU instancing with V-Ray RT GPU 2.4 and Forest Pro 4

Animation rendered with V-Ray RT GPU 2.4 and Forest Pro 4

For this service pack, it is recommended to use the V-Ray RT CUDA engine on Nvidia GPUs. The OpenCL engine performance will be much lower.

This update is free for V-Ray 2.0 customers. More on Chaos Group’s website.

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CGP Staff

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