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Home Software 3DS Max Scripts

Walls & Tiles 1.0

by CGP Staff
May 6, 2014
Reading Time: 1 min read
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New features in Vizpark’s material for creating procedural walls and floors based on multiple bitmap images include:

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  • Automatic Ratio calculation while loading diffuse bitmaps
  • Normal map support
  • Global Gamma correction
  • Load alpha maps for splitting mortar from bricks
  • Change mortar brightness and contrast when alpha maps are loaded
  • Keep open file path stored in current session
  • Initial start will have per object mapping mode selected
  • Clear button for clearing all bitmaps
  • Sort all bitmaps after loading to avoid asynchronous layers
  • Alpha mask now includes changes in hsv randomization excluding mortar

More on Vizpark’s website.

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