Wrapit is essentially a tool for conforming meshes to other meshes. This lends itself to various scenarios such as retopologizing high-res meshes and creating low poly proxies for situations where those are preferable, like collision detection, etc. Wrapit’s strength lies in allowing you to use the full set of Max’s editable polygon tools, whilst working on the surface of a target object. Wrapit is currently in beta, with a release date to be announced. See videos at Matt-Clark.co.uk.