New features in the latest version of Pixologic’s sculpting, painting and detailing software include:
– FiberMesh to create true 3D fibers, fur and hair which may be sculpted, painted, UV mapped and even exported to other applications.
– New set of dedicated FiberMesh “Groom” brushes and corresponding Brush settings.
– MicroMesh support to render fibers or single polygons as another 3D object.
– New set of BPR filters and operators to greatly improve your final ZBrush renders.
– BPR Global Shadow and Ambient Occlusion settings that simplify shadow management.
– New Cavity Mixer to define different material shaders based on the mesh’s cavities.
– Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
– Surface Smoothness feature detects mesh curvature for Mask creation.
– New global deformation with Transpose Curve deformation and UnClip.
– Improved Mask operations with Shrink and Extend.
– Topology editing additions: Group Mask and Edgeloop Mask Border.
– New JPEG Exporter with Crop, Preview and adjustment settings.
– Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective, etc.
– Bug fixes and enhancements.
Also of note, Pixologic announced the upcoming release of QRemesher, a ZBrush commercial plugin designed for both automatic and guided remeshing. More at the ZBrush Central.






