Renderers
LuxCoreRenderer 2.2 released
Version 2.2 of LuxCoreRenderer has been released. The new version adds PhotonGI indirect light cache, integrated Intel Open Image Denoiser v1.0, new improved Random/Sobol sampler adaptive code, front and back material transparency (aka light invisible object), New textures (Power, Less Than, Greater Than, Dot Product, Position, Shading Normal, etc.), Shadow catcher is now easier to use with multiple light sources of any type, support for Disney BRDF materials, Hybrid Back/Forward path-tracing support and much more (more...)