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3D-Coat to Blender Applink released

3D Coat 2022.28 released

by Paul Roberts
June 1, 2022
Reading Time: 1 min read
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Pilgway has released 3DCoat 2022.28 with a new auto-export to Blender and USD export to UE5 feature. Multiple assets may be exported at once. Other features of this release include:

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  • Improved precision of the partitioning line in the moulding tool.
  • Autosave will not happen during a stroke
  • The color picker has been improved with multi-select when you add images, support for hexadecimal color strings (#RRGGBB), and the ability to edit color in hex form or just enter a colour name.
  • Snake/Spikes/Tooth paste/Muscle got “Act as vox hide” functionality and UI refinement.
  • FBX export improved, possibility to export embedded textures (for UE), look preferences In/Out, correct textures assignment in FBX.
  • Auto-export improved with the ability to export assets directly to Blender with PBR materials. The export process will also centre assets if necessary, export multiple assets with the option to export each asset to its own folder.
  • Improved compatibility with UE5 (but still not perfect because FBX does not support full PBR). It is now possible to set custom scan depths.
  • Fixed a problem with the Start menu showing where it should not.

Find out more about this release on the 3D Coat forum. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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MauricioPC
3 years ago

In a world where ZBrush is now part of Maxon, it’s really good to see 3DCoat still improving.

Reply
Nossgrr
Reply to  MauricioPC
3 years ago

Agreed. Surprising how Andrew can pump out so many great features with such a small company.

Reply
Juang3d
3 years ago

I’ve been always curious about 3d Coat, the comparison that is always around is the “Zbrush is better than Blender for sculpt”, and IMHO there is no doubt about it.

However I’ve never seen the comparison between 3d Coat and Zbrush for sculpt, in the end 3D Coat uses also a voxel engine if I’m right, how is the amount of detail that can be acieved with 3D Coat?

How does it compare with ZBrush for sculpt purposes?

Reply
Tiles
Reply to  Juang3d
3 years ago

I cannot really say how the tools compare nowadays. It’s been years that i have used both actively. And both have evolved since then. But in my active time it was more a complement instead of a substitute.Retopo was for example ways better solved in 3D Coat than in ZBrush. And texturing and UV mapping was plain amazing in 3D Coat. I heard it still is, despite Substances being the standard nowadays. Other things were better solved in ZBrush. Especially around sculpting.

The biggest problem for some studios that i heard of was always that 3D Coat isn’t really the most stable software to some.

Reply
Juang3d
Reply to  Tiles
3 years ago

Thanks for the inside sight 🙂

Reply
Konstantin
Reply to  Juang3d
3 years ago

Zbrush is better because “it’s industry standard” not because of real case scenarios, you don’t get people truly trying them both, because they have a job and they use Zbrush, so they will not test 3DCoat when their company pays for their Zbrush necessities.

I mean I have seen amazing artists using 3DCoat, but not many, and that’s the problem.

The main difference about 3DCoat and Zbrush is Voxels vs Polygon sculpting, if people truly gave an opportunity to 3DCoat and the Voxel sculpting, they would probably like it, but is it necessary? not really.
What I mean is Voxels are nice and allow to push even more millions than Zbrush would do (with the proper computer obviously), you can scale up better with better hardware 3DCoat than Zbrush, but 3DCoat workflow changes a lot that I believe that’s the reason many don’t really want to use it.

Blender is more close to Zbrush than what 3DCoat is for sure.

Zbrush is good because they have so many tools and ways of masking all around sculpting, while Blender is all over the place and improves stuff little by little about sculpting. But you don’t need fancy brushes and you don’t need many of those features for most stuff, some probably will take you longer to do in Blender or 3DCoat, but if an artist is good, they will do anything with it. I mean, think about real sculpting, you get different clays for different people but the tools are similar, some people will do amazing stuff with less tools than others but doesn’t mean the tools or the clay are better.

3DCoat’s problem is the workflow for sure, understanding the voxels to polygons and then to voxels again and how to make clean sculptures like you can in Zbrush, people like to go and do the subdivision level for the details after their sculpture, and that’s something you don’t get in 3DCoat, you get layers but not real subdivision levels you can work for detailing your sculpture. You can get the same level of sculpture but the radical change of workflow is something some people are not going to mess, that’s why Blender has the advantage of being closer to Zbrush even if it has less features than 3DCoat and Zbrush.

But 3DCoat is amazing if you got the great computer to push the millions of polygons. 3DCoat also reworked the brush engine so now it is better than 2 years ago. Andrew also seems to try to get 3DCoat brushes as close as Zbrush. Of course, the radical change from surface to voxel make some brushes act differently even if they are suppose to do a similar task.
But I would say the disadvantage of 3DCoat is not having subdivision levels, but it can push the same detail if you want, brushes tend to feel better in the ‘industry standard’ and to be honest now it is more a psychological thing than a reality, but even if true that Zbrush brushes still feel widely superior like some people claim, 3DCoat can do amazing job and you can push the same detail if you want and you have the good computer.

I used to like 3DCoat, I liked it more for the texturing, it was always better than Substance Painter the only advantage Painter always had was Substance Designer and being standard for the materials and all that, and sometimes the retopo, then I wanted to use it more for sculpting because because of the announcement of Pixologic selling to Maxon, and it was fine and I was enjoying it but because I won’t like or support Maxon with my money. But then the war happened and then we got what we got today, of course about Pilgway I can understand their position, but companies like Maxon, Adobe, Autodesk and others being clownish about the whole situation makes it just too stupid so I decided to just learn Blender and live a simpler life without worrying it too much if I might get affected by clown companies who get tons of money and they affect me directly and indirectly with their dumb decisions, some features are not there but it can do anything you want if you want, it only takes longer.
3DCoat is amazing though and I used to be active in forums and tried to help people, but then it is what it is now and I wish it was different so I could keep using it, but since I don’t have to answer anyone for my decisions anymore I guess I don’t care much about 3D software that much, and I will not use some software from now even if I can, because I just bend my arm and change my decisions back and submit to a weird human society and their agendas.

I am sure this 2022 version is working great and while the software seems to be in beta stage always and sometimes beta works better than stable because Andrew fixed something but doesn’t push the updates until much later, still I always liked the active development. And while some stuff I suggested 5 years ago still never got implemented like a more customizable and better exporter like Substance Painter had (another strength of Painter), I still thought 3DCoat was amazing to use, better than Zbrush in some stuff, but for example lacking in something important like like the subdivision level workflow.

Reply
Jay
Reply to  Konstantin
3 years ago

Thats your persuasive opening sentence. That Zbrush is better because its a industry standard lol. You lost me already if you were trying to convince me or anybody else that its better then 3Dcoat given that I own both lmao.

Reply
Kantankerous
Reply to  Jay
3 years ago

I’d agree that as a general rule industry standard tools make sense for most people starting out in their career or for anyone working for a studio. On the other hand if you’ve been around a bit, so you ‘know the ropes’ or maybe you’re a freelancer, then using tools off the beaten track can give a competitive advantage. ‘Contrarian’ is putting it too strongly, but going another direction to the masses can sometimes make a lot of sense.

Reply
Steve Burke
3 years ago

I just started actually learning 3D Coat (although owned it for a while) because I love this way this guy has used it to quickly sketch forms and develop concepts in 3D. https://www.artstation.com/jama

So far, I am loving working in voxels.

Reply

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