• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > 3DS Max | Software

Aquarius – new fluid simulation software

Sep 27, 2017 by CGPress Staff
18 |
Tweet
Makoto Chiba has posted an interesting thread on CG Society testing the waters (pun intended) for a new PIC/FLIP/APIC based Fluid simulation tool named Aquarius. The software was original developed as an in-house solution by MagicPictures Inc., but according to the thread, it could soon be released for sale to the wider community. Screen shots show the application running in 3DS Max, but Makoto has mentioned that it is Python-based so any DCC can be used by creating a connector plugin. Simulations are compatible with a number of renderers as Aquarius is able to export data in prt, Alembic and VDB formats. You can read more about the tool on the R&D section of MagicPictures’ website, and find more up date information and see videos on the CGSociety forum.
 


 


 


 


 


 


 


 


 


 


 

Related News

  • Water World fluid dynamics video
  • Aquarius fluid dynamics demo reel
  • Aquarius fluid simulator
18 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Ghoer
7 years ago

This is CPU, GPU or Hybrid?

Makoto
7 years ago

This is currently CPU based simulator.
Because 100’s millions of particles transfer to GPU takes a lot of time.
But it is full multi threaded and enough faster than the other simulator, such as RF or Bifrost.

BTW, information at my web site is really old. It is about 7 or 8 years ago. That is actually for very old version of Aquarius.
I will renew it soon.

thanks

cyb3r78
7 years ago

This looks great however I wish someone have deloped a Krakatoa competitive software. There are so many fluid simulators out there and nothing to play with particles on Krakatoas scale. I am curious about a price.

Zorm
7 years ago

This looks great. I am curious on price point. Can wait to try it.

spacefrog
7 years ago

Just released 3ds Max 2018.3 update brings some nice surprise on the fluid sim front …

Meli
Reply to  spacefrog
7 years ago

Well, that was really unexpected.

Makoto
7 years ago

Thank you guys.
I’m still thinking about price carefully.

And I was no surprised about max2018.3.
I actually don’t test it yet. But it should have same core with Maya/Bifrost, means even slower than AQ. In fact, on the demo video sim looks very slow…
But I like their guide simulation. I will have similar function in AQ.

Stephen Green
Reply to  Makoto
7 years ago

Will be interested to hear about speed compared to PhoenixFD as well.

Patrik
7 years ago

Hi Makoto

Really nice work! I’m planning to write my own solver for non compressible fluids and your results are very motivational.

You seem to get a lot of details but numerical diffusion is definitely doing it’s part in smoothing them out over time. What’s the underlying technique you’re using? Would love to hear a bit more about it.

Zorm
7 years ago

What I like about Aquarius is the UI. Node base. I still want to try it out. If the price is right I will most definitely get it.

Juang3d
7 years ago

Hey Makoto.

Is this something completely tied to 3dsmax or you can make it compatible with other packages (I´m talking about Blender) or as an standalone like Real Flow?

Cheers and congrats on your work, awesome!

Zorm
7 years ago

Makoto, When are you planning to release Aquarius.

Makoto
7 years ago

Juang3d,
Aquarius core is CLI application(such as command line sim mode of Real flow or Naiad).
This is means if we make easy plugin(store some data about simulation, kinds like object list or something) for each DCC app, we can use Aquarius simulation from it.

Zorm,
Currently, we are checking all of part, especially UI. Because Aquarius was our in-house app while long time.
So, when we finish it, I will start beta test. It should be near future.

And here is new test mov compare with max/Bifrost
https://youtu.be/Ip71BQoFauo

Yuri
7 years ago

This is VERY impressive!
My experience with Fluid simulators is that although some are faster than RF, eventually nothing except Houdini can offer such depth of DIRECTABILITY of these fluids. What if you need a specific cinematic splash (keywords Crow, surface tension) or how about Morph from a river to moving character? What about Waves on a beach with whitewater, wetmaps? In Houdini you can have multiple solvers, including custom logics affect movement of fluid particles. This is amazing control! I am wondering if anything such as functionality offered by RF daemons, forces and/or nodes is planned/already possible? As precondition, I assume solid GUI is needed.

cantankerous
7 years ago

Makoto,
Do you know if Aquarius is likely to be compatible with Max 2014?

Makoto Chiba
7 years ago

We use python for UI.
So, max2014 with extension may works.
But currently, I’m just building for 2015 and later.

cantankerous
7 years ago

Thanks for the quick reply. Ok,that’s understandable.. I’ll keep an eye out and try the trial version.

Zorm
7 years ago

Hello
Any news on the status of the plugin. I’m interested. Looking forward to seeing it. Thx.

ADVERTISEMENT

Latest Comments

  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • SL92 on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}