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Aquarius – new fluid simulation software

Aquarius – new fluid simulation software

by Paul Roberts
September 27, 2017
Reading Time: 1 min read
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Makoto Chiba has posted an interesting thread on CG Society testing the waters (pun intended) for a new PIC/FLIP/APIC based Fluid simulation tool named Aquarius. The software was original developed as an in-house solution by MagicPictures Inc., but according to the thread, it could soon be released for sale to the wider community. Screen shots show the application running in 3DS Max, but Makoto has mentioned that it is Python-based so any DCC can be used by creating a connector plugin. Simulations are compatible with a number of renderers as Aquarius is able to export data in prt, Alembic and VDB formats. You can read more about the tool on the R&D section of MagicPictures’ website, and find more up date information and see videos on the CGSociety forum.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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18 Comments
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Ghoer
8 years ago

This is CPU, GPU or Hybrid?

Reply
Makoto
8 years ago

This is currently CPU based simulator.
Because 100’s millions of particles transfer to GPU takes a lot of time.
But it is full multi threaded and enough faster than the other simulator, such as RF or Bifrost.

BTW, information at my web site is really old. It is about 7 or 8 years ago. That is actually for very old version of Aquarius.
I will renew it soon.

thanks

Reply
cyb3r78
8 years ago

This looks great however I wish someone have deloped a Krakatoa competitive software. There are so many fluid simulators out there and nothing to play with particles on Krakatoas scale. I am curious about a price.

Reply
Zorm
8 years ago

This looks great. I am curious on price point. Can wait to try it.

Reply
spacefrog
8 years ago

Just released 3ds Max 2018.3 update brings some nice surprise on the fluid sim front …

Reply
Meli
Reply to  spacefrog
8 years ago

Well, that was really unexpected.

Reply
Makoto
8 years ago

Thank you guys.
I’m still thinking about price carefully.

And I was no surprised about max2018.3.
I actually don’t test it yet. But it should have same core with Maya/Bifrost, means even slower than AQ. In fact, on the demo video sim looks very slow…
But I like their guide simulation. I will have similar function in AQ.

Reply
Stephen Green
Reply to  Makoto
8 years ago

Will be interested to hear about speed compared to PhoenixFD as well.

Reply
Patrik
8 years ago

Hi Makoto

Really nice work! I’m planning to write my own solver for non compressible fluids and your results are very motivational.

You seem to get a lot of details but numerical diffusion is definitely doing it’s part in smoothing them out over time. What’s the underlying technique you’re using? Would love to hear a bit more about it.

Reply
Zorm
8 years ago

What I like about Aquarius is the UI. Node base. I still want to try it out. If the price is right I will most definitely get it.

Reply
Juang3d
8 years ago

Hey Makoto.

Is this something completely tied to 3dsmax or you can make it compatible with other packages (I´m talking about Blender) or as an standalone like Real Flow?

Cheers and congrats on your work, awesome!

Reply
Zorm
8 years ago

Makoto, When are you planning to release Aquarius.

Reply
Makoto
8 years ago

Juang3d,
Aquarius core is CLI application(such as command line sim mode of Real flow or Naiad).
This is means if we make easy plugin(store some data about simulation, kinds like object list or something) for each DCC app, we can use Aquarius simulation from it.

Zorm,
Currently, we are checking all of part, especially UI. Because Aquarius was our in-house app while long time.
So, when we finish it, I will start beta test. It should be near future.

And here is new test mov compare with max/Bifrost
https://youtu.be/Ip71BQoFauo

Reply
Yuri
8 years ago

This is VERY impressive!
My experience with Fluid simulators is that although some are faster than RF, eventually nothing except Houdini can offer such depth of DIRECTABILITY of these fluids. What if you need a specific cinematic splash (keywords Crow, surface tension) or how about Morph from a river to moving character? What about Waves on a beach with whitewater, wetmaps? In Houdini you can have multiple solvers, including custom logics affect movement of fluid particles. This is amazing control! I am wondering if anything such as functionality offered by RF daemons, forces and/or nodes is planned/already possible? As precondition, I assume solid GUI is needed.

Reply
cantankerous
8 years ago

Makoto,
Do you know if Aquarius is likely to be compatible with Max 2014?

Reply
Makoto Chiba
8 years ago

We use python for UI.
So, max2014 with extension may works.
But currently, I’m just building for 2015 and later.

Reply
cantankerous
7 years ago

Thanks for the quick reply. Ok,that’s understandable.. I’ll keep an eye out and try the trial version.

Reply
Zorm
7 years ago

Hello
Any news on the status of the plugin. I’m interested. Looking forward to seeing it. Thx.

Reply

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