ScriptAttack announced the release of BonyFace 3.0 Extended, the latest version of its commercial script for rigging and animating facial expressions. New features include:
In Basic tools
– Improved rig for eyes, mouth and jaw
– You can move the center of eyelid bones at any time
– You can rotate the jaw
– Added button to move controls back to original positions
– Added checkbox to reuse old skin for body or not
– Buttons to hide/show geometry and eye controls was added on BF toolbar
– BVH importer is available now as basic tool. Buttons to import/remove bvh-model was added on BF toolbar
In Extended tools: Selector window
– Selector consists of two rollouts Face Controls and Manipulations, you can rollup/rolldown anyone to save screen space
– Selector window appears much more faster
– Added tags to select jaw spline and tongue controls
– Added buttons to reset and update selection and UI
– Correct transfer lip rotations between sides
– Fixed some bugs of “green box” control
– Added new button to “swap” sides
In Extended tools: Drive window
– Poses and Drive tools are combined together into completely new window
– Fonts are different for selected layers, active layer and other layers
– You can create layers weighted for selected controls only
– Fixed some issues in layers, now all controls have the same mechanics
– You can collapse layers
– Rollout for common settings
– Rollout for controls of active layer, here you can adjust weights of controls and include/exclude them from active layer
– Rollouts for 3 types of layers: AutoBlink, Mocap (old BVH) and Lipsync
– Rollout for importer of poses, animations and phonemes between different characters
– In mocap layer you can transfer animation not only from bvh-model but also from any object
– Poses Mixer and browser are combined together
– Improved Poses Mixer UI, you can mix up to 10 poses with Reset Pose, Current Pose or Current Emotion (positions of controls at current frame)
– Grimace mode works faster
– Pose saving, loading and applying works much faster
– Rotations of jaw and ALL mouth controls (not only Softs, but directs too) can be saved in the pose file
– You can create and manipulate with phonemes
– Phoneme is a special *.pho file with 2 poses (begin/end) and 2 time intervals
– New Lipsync layer where you can load audio, type text and use phonemes to create and edit animation of speaking character
Also of note, the author mentions that he has started development of the new ORigIn tool (known previously as “BonyRig”) for rigging and animating whole characters, under the new “Kickscripter” funding concept: the script will be available for free to those who purchase BonyFace 3.0 Extended at the new $999 price.
Check out the BonyFace 3.0 Extended sample videos and find out more at ScriptAttack.




