New features in E-on Software’s scattering and instancing plugin for integrating EcoSystem algorithms into Max, Maya and Cinema 4D include:
- New EcoSystem Painter (includes brushes such as
add instances, jitter, raise, repel, attract, lean) - Redesigned Function Editor with full graph control
- Native support for V-Ray 3 and GPU rendering (Octane, V-Ray
RT, etc.) - Convert your Carbon Scatter populations to native instances
in 3DS Max and Cinema4D for rendering without Carbon Scatter - Load PlantFactory vegetation and animated plants into your
EcoSystems (Carbon Scatter Pro only) - Save EcoSystem materials
- Two levels of detail for plants in the foreground and in
the background (distance to camera threshold is user-definable) - Compatibility with Team Render (C4D Network Rendering)
- Improved the display quality of billboards in real-time
previews - Replace any specimen in a population by another specimen
(native object or Carbon Scatter plant)
A Pro version of Carbon Scatter adds PlantFactory content compatibility, allowing to animate the exposed plant properties (such as Health, Seasonality or any other published plant parameter) by re-generating the plant geometry as required, as well as tweaking the look of the plant using Carbon Scatter Pro’s Plant Editor. Users can adjust the settings for the entire plant, or work on individual subsets of the plant (trunk, branches leaves…). Textures for any subset can be edited or replaced, so custom pictures and scans can be used to create new realistic leaves and trunks.
Carbon Scatter 2015 is compatible with 3DS Max, Maya and Cinema 4D. More information on E-on Software’s website.