Matcaps in 3DS Max

Eloi Andaluz Fullà has released a short tutorial explaining how to create Matcaps using OSL in 3DS Max. Watch it on YouTube.

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Thanks for the video, I actually enjoyed the side notes (1550/pi, manipulator wire to shader) more than the main topic, as this kind of matcap is really just environment mapping (Jim Blinn 1976). The technique would be much better if we could use two matcap spheres (a shiny and a dull one) and blend between them based on the surface curvature.

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