Ray Tracing Essentials
Subjects: Real-time and VR, Rendering and Shading
Type: Multi-series
Early last year, NVIDIA published a free book on best practices for real-time ray tracing called Ray Tracing Gems. NVIDIA has now followed this up with Ray Tracing Essentials, a free a seven-part video series hosted by the book’s editor Eric Hainesthe. According to NVIDIA, the aim of this program is to “make developers cognisant of various terms and concepts used in the field, while also inspiring them with dramatic and beautiful uses of the technology”. The videos are split into 7 parts with the following topics:
- Ray Tracing Essentials Part 1: Basics of Ray Tracing
- Ray Tracing Essentials Part 2: Rasterization versus Ray Tracing
- Ray Tracing Essentials Part 3: Ray Tracing Hardware
- Ray Tracing Essentials Part 4: The Ray Tracing Pipeline
- Ray Tracing Essentials Part 5: Ray Tracing Effects
- Ray Tracing Essentials Part 6: The Rendering Equation
- Ray Tracing Essentials Part 7: Denoising for Ray Tracing
You can also watch the videos in one place in this YouTube playlist. For more information visit NVIDIAs and the free Open Access book Ray Tracing Gems